Users employ the Internet and various digital technologies to create politics around various consumptive practices. These politics inform both the creation of an activity-based citizenry (you play Minecraft? which server? PVP? oh, you also like Candy Crush…?), and the construction of channels (YouTube, F2P, Steam, AdSense) that generate wealth for real world people.
These technical and digital—in some sense, virtual—channels transcode the human mind and body of the user into a resource that is more easily harvested over time. Read the rest of this entry »