Feminist Games

quo magis speculativa, magis practica

Tag: coloniality

epic footnote series

Academic institutions tend to reproduce colonial schemes and milieus that only legitimate discrete packages of knowledge; my readers should be aware of how incredibly uncomfortable I am in producing knowledge about Minecraft in this way. This discomfort comes from being both within the meshwork and outside the network that connects Minecraft-related objects, places, players, and logics together. My thesis is not concerned with those people who love Minecraft and derive great personal benefit to the way the game is currently designed; rather, my observations reflect a personal, ontological desire to decolonize a virtual world that does not value plurality and multiplicity. 

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what is new media?

New Media is a new category; a new discrete syntax term, the limits of which reflect the limitations of the object-oriented, colonial epistemology that created it.

New Media is a capitalist term; it describes new tools that come about through the process of digitization, the construction of virtual systems, or the organization of digital information. The Internet in its entirety is not “new media”—this network of analog cables and interstellar satellites are seldom referred to this way. Read the rest of this entry »

an alternative gospel

*in some ways, parenting is first about teaching a child about the material world—the things we believe to be solid and fixed, literally and figuratively. “parents” “mom and mom” “dad and dad” “mom and dad” etc.

the transition into adulthood seems to be one of uprooting the foundations of what people believe to be the material world. adultness or maturity is often understood by a person’s capacity for open-minded thought, but how does one become open-minded? it comes from being lied to, learning that not everything people tell you is “true.” having an open-mind is a polite way of reframing a filter/censor that, over time, becomes more adept at hearing ideas, then organize them, then articulating why something is “shit” or “not shit.”

Read the rest of this entry »