Feminist Games

quo magis speculativa, magis practica

Tag: gender

research notes: rust

for those not in the know:

Rust is an Early Access survival game on Steam, created by Facepunch Studios. We also make Garry’s Mod, which has sold over 5 million copies. Rust was inspired by games like DayZ, Minecraft and Stalker. It is a multiplayer game where you and other players are attempting to survive through the awful conditions, where humanity has been reduced to cavemen. Rust’s world is harsh. The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you. Other players can find you, kill you, and take your stuff. Fortunately for you, you can kill others and take their stuff. Or maybe you can make friends and help each other survive, using the game’s building tools to create a safe haven? We just make the tools, and allow the community to express themselves. They’ve made incredible things so far. (source)

day one

first ~15 minutes

*randomly chooses server with 0 players on it, advertised as no-mod/vanilla, noob-friendly*
spawn in total darkness, try to take inventory of items loaded in my hotbar: rock, bandages/health pack, torches
press 3 to start burning torches, walk to nearby cliff face, try to interface by clicking it, nothing happens
open settings menu, consult controls guide, close guide with no better understanding of what to do or how to do something
stumble around in the dark, jump on rocks, stumble across an area and begin to hear clicks of a geiger counter, search for source of sound, discover nothing, afk until daybreak.

Fuck this game. Read the rest of this entry »

conceptual skeleton

Foreclosing Possibility in Virtual Worlds:
An Exploration of Language, Space, and Bodies
in the Simulation of Gender and Minecraft

(link to pdf)

This thesis is a textual analysis and discourse analysis that examines the social and programmatic construction of the videogame Minecraft by interrogating how code, design, and fan modifications limit and facilitate play in and outside the game. This thesis will argue that the constitution of gender—and subjectivity, more broadly—is reflected in the language, space, and bodies that shape the boundaries of the virtual world. What makes a player “cyborgian” when they embody a virtual avatar may have less to do the abstraction of agency into a computerized self and more to do with the way in which humans create and maintain conduits to exist between worlds that are both digital and material.


gender and minecraft: console-ing passions 2014

Full disclosure, this presentation is an abbreviated analysis of a forthcoming book chapter on conventions of gender in Minecraft. This is also work that I am more comprehensively developing for my master’s thesis, provided the process of writing it doesn’t kill me over the next few weeks.

Console-ing Passions 2014

By way of some introduction to this paper, I’ll first describe how Minecraft presents itself and rhetorically defines gender and sexuality. I will then talk about how this this framework differs from sociological understandings of gender and the lived experiences of people who play the game. I’ll then walk through the ways in which labor facilitates the gendering of players and vice versa. To make sense of this epistemological framework I’m then going to explore the limitations of ontological possibility in the game. In many ways this conference presentation is about Minecraft, and in others it’s not. It’s about almost every game I have ever played in which I was forced to adopt a digital representation of myself.   Read the rest of this entry »


game dev idea:

you’re a traveling woman

you need to find a place to park your car

because you need to pee (SOON)

you’re on your period

you need to find a bathroom with a dispensary

all of the meters that accept credit cards are taken

you have one quarter

…time is running out…