Feminist Games

quo magis speculativa, magis practica

Tag: politics


was going to just delete this paragraph of word vomit from the top of my thesis introduction, but something is compelling me to keep it. i present this word vomit as it has existed for the last several days; it is ephemera. fwiw, it would probably be better forgotten:

the danger in assuming that politics are benign: the virtual world becomes the preferred world because it allows for the cyborg body in a way that materializes the subjective self in a way that is not damaging to the environment. the cyborg is co-optable in a humanistic project that seeks to divorce the perceived self from the material world: transcendence. security is always bodily relational; how able is the body to resist change, a perceived process of (in part) erasure. 

Edit: the following are additions to the trashbin: Read the rest of this entry »

digital citizenry and death

Users employ the Internet and various digital technologies to create politics around various consumptive practices. These politics inform both the creation of an activity-based citizenry (you play Minecraft? which server? PVP? oh, you also like Candy Crush…?), and the construction of channels (YouTube, F2P, Steam, AdSense) that generate wealth for real world people. 

These technical and digital—in some sense, virtual—channels transcode the human mind and body of the user into a resource that is more easily harvested over time.  Read the rest of this entry »