Feminist Games

quo magis speculativa, magis practica

Tag: bodies

snakes

Harriet Tubman, according to Lydia Maria Child, once said:

“God won’t let Master Lincoln beat the South until he does right thing. Master Lincoln, he’s a great man, and I’m a poor Negro but this Negro can tell Master Lincoln how to save money and young men. He can do it by setting the Negroes free. Suppose there was an awful big snake down there on the floor. He bites you. Folks all scared, because you may die. You send for doctor to cut the bite; but the snake rolled up there, and while doctor is doing it, he bites you again. The doctor cuts out that bite; but while he’s doing it, the snake springs up and bites you again, and so he keeps doing it, till you kill him. That’s what Master Lincoln ought to know.”

In this analogy, we can imagine that Tubman thinks of slavery like a snake, or perhaps an enslaved creature as the snake itself. In either case, it is the conditions of slavery that motivate the biting. But neither slavery, nor people subject to it, operate like creatures, like the snake. Which is not to criticize the choice of creature that Tubman identifies, but simply to account for the reason the body and snake are in relation in the first place. This metaphor, while trying to punctuate the stakes of abolition, takes for granted the necessity of the body’s (the United States’) continued existence. It takes for granted the need, will, or want to live, and perhaps consequently, to reproduce. Such a premise is central to the colonization of the Americas, and it serves as a precondition for settlers to enslave anyone in the first place. It is through property relations that the politics of reproduction are brought to bear on the backs of black folk, and it explains a central premise in black liberation politics: the right to be included in the project of setter colonization. The fight between you and the snake, what characterizes your relationship to each other, is competition over the right to live and reproduce. So while the snake in Tubman’s metaphor might represent an oppressed person, we might also see its constitution – as locked into this competitive dynamic with a man – as representative of colonial politics or coloniality, writ large. If we do, we must be mindful of the ironic limitation to imagining settler colonialism in this way: if it were so simple to contain colonialism into a body, perhaps it might be slain. But colonialism is not a body; it is an act. It is a universe of possibilities and of laws, of priorities and values. And to really know colonialism is to be outside it; to be so completely alienated by it that your existence constantly teeters on the brink of violent erasure. In other words, to be so far removed from any power within the system, that the idea of ever living away from it is impossible for some people to ever accept.

conceptual skeleton

Foreclosing Possibility in Virtual Worlds:
An Exploration of Language, Space, and Bodies
in the Simulation of Gender and Minecraft

(link to pdf)

This thesis is a textual analysis and discourse analysis that examines the social and programmatic construction of the videogame Minecraft by interrogating how code, design, and fan modifications limit and facilitate play in and outside the game. This thesis will argue that the constitution of gender—and subjectivity, more broadly—is reflected in the language, space, and bodies that shape the boundaries of the virtual world. What makes a player “cyborgian” when they embody a virtual avatar may have less to do the abstraction of agency into a computerized self and more to do with the way in which humans create and maintain conduits to exist between worlds that are both digital and material.

2014-06-24_19.25.48

trashbin

was going to just delete this paragraph of word vomit from the top of my thesis introduction, but something is compelling me to keep it. i present this word vomit as it has existed for the last several days; it is ephemera. fwiw, it would probably be better forgotten:

the danger in assuming that politics are benign: the virtual world becomes the preferred world because it allows for the cyborg body in a way that materializes the subjective self in a way that is not damaging to the environment. the cyborg is co-optable in a humanistic project that seeks to divorce the perceived self from the material world: transcendence. security is always bodily relational; how able is the body to resist change, a perceived process of (in part) erasure. 

Edit: the following are additions to the trashbin: Read the rest of this entry »