digital citizenry and death

by ibull

Users employ the Internet and various digital technologies to create politics around various consumptive practices. These politics inform both the creation of an activity-based citizenry (you play Minecraft? which server? PVP? oh, you also like Candy Crush…?), and the construction of channels (YouTube, F2P, Steam, AdSense) that generate wealth for real world people. 

These technical and digital—in some sense, virtual—channels transcode the human mind and body of the user into a resource that is more easily harvested over time. 

What happens when the body dies? 

The work of the body is either deleted, or it is memorialized. It is more than a ghost—the materiality of the online persona is starkly rendered as a puppet, which it always was, but now more tragically so because the illusion of access into the mind of puppeteer is gone.

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