Feminist Games

quo magis speculativa, magis practica

MidweSTS 2016 || City-crafting for a Disaggregated Workforce: Defining Development in Terms of Access

midwests-2016

Introduction: Mediating the Emergence of the Future

For decades, researchers across different disciplines have studied the relationships between infrastructure, geography, and networking technologies, working to articulate moments of  rupture, revolution, and disruption—moments of instability for traditional material and symbolic regimes of power. For scholars like Henri Lefebvre, the practical implications of this research directly related to radical improvements in knowledge and pedagogy around the production and maintenance of social spatial practices that characterize urban life (cf. 1991). Networking technologies inevitably became a focus in contemporary studies of modernity because they allowed for the emergence of societies without conceivable centers, which has had a profound effect on human imagination of how ‘infrastructure’ emerges from the perceived landscape (cf. Katie King, 2012; Scott McQuire, 2008; Manuel Castells, 2004; Arjun Appadurai, 1996).

My overarching framework draws from Latour’s actor network theory and infrastructure studies, which allows for scholars like me to attenuate to the ways in which “time, ideologies, and discourses of modernism have helped define the purposes, goals, and characteristics of those infrastructures [that provide the foundation of modern social worlds]” (Edwards, 2003, pp. 191). An inherent optimism emerges from the situation between actants, as they both play a role in mutually recognizing and feeding back information to the other—of shaping the other. For scholars like Nick Couldry and Anne McCarthy, Lisa Parks and Nicole Starosielski, Arjun Appadurai, and many others, the recognition of this co-productive experience is uniquely mediated in networked societies by electronic media technologies.

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P335 Production as Criticism Syllabus & Course Schedule

posting this after our first class session. time will tell if i’ve scared anyone away, but i was also told “i’m so excited about this class” more times than i could count as people walked out the door.

let the semester begin.

P335 Course Schedule Fall 2016
P335 Syllabus Fall 2016

janeway57

old visions

Today Kentucky Route Zero released chapter 4 in a long-awaited installment of the series. This inspired me to think back on an analysis I wrote for class on the first chapter of this game 2 years ago. IIRC, the theme was to write about a game and apply J.P. Gee’s learning principles to design principles or aspects embodied in the game or gameplay experience. I’m still meditating about what I’ve written—definitely some style issues that I would like to think I’ve let go of over the years. Still, there’s some work here that I think others would enjoy, so I’m publishing the essay without revisions at this time. I may write more following my replay of the game. Read the rest of this entry »

juglone

in the night arteries relax
hot blood flows quickly
to places of neglect
and the sorrow feeds back
into the system like a sap
a coagulant

sweet entropy save me
from the swift return of memory
that familiar ache, grief
my production of juglone

save me, histamine
provoke another transitional phase

today is a day to live

pathways into sts

regrets

i was supposed to be deep into helldivers, but the wireless card driver (i guess?) running on my bootcamp partition was acting up last night. in the middle of what was supposed to be fun time, i check twitter—like you do while windows decides to install ‘updates’ for 10 minutes instead of restarting like you asked. Read the rest of this entry »

Review: The State of Play

Book: The State of Play: Creators and Critics on Video Game Culture
Edited by Daniel Goldberg and Linus Larsson

The State of Play is an edited collection of short articles from a variety of contemporary videogame critics, whose professions and backgrounds are diverse and varied. Several contributors teach and write to the academic community; others have made some money making games and writing critically about their play experiences. If there is some question about method, this volume serves to exemplify what a diversity of critical lenses looks like for a seemingly complex and sometimes esoteric medium. While the concept of play is a guiding heuristic for the editors of this collection, the book as a whole is perhaps better conceived of as a curiosity cabinet from which readers can examine different—none seemingly better or worse—modes of critical engagement with respect to games. In addition to more traditional forms of textual analysis, the collection also demonstrates how letters, choose your own adventures, and abbreviated historiographies work in the proverbial toolbox for critical writing. If the goal of this volume is to seed conversations about the landscape of contemporary critical game analysis and design, it succeeds. It does so by situating together authors who use personal experience or political ethos to index different relationships people can develop with other people/players or games themselves. Read the rest of this entry »

more word play

why do you think that games will matter
where do you find the will to play
what do these games provoke inside you
how do make the makers pay

rip out your heart and see inside you
there’s nothing to see or touch and feel
flickering virtues spin the cypher
whose been played? what’s the game?

ever cycling faster and faster
which is the source, what hurts or hertz?
round and round and round we go
into the hole—is it black or unknown?

meandering thoughts on securities?

safety: when people formalize survival into infrastructure

security: when people make choices that preserve safety infrastructure

virtual infrastructures: when people choose to digitize information in the preservation or conservation of material resources and responsibilities

virtual safety: when people are protected from the instrumentalization of digitized information

virtual security: when people omit or exclude information in the digitization process

cybersecurity: when places make choices about which [null reference] are virtually secure