Feminist Games

quo magis speculativa, magis practica

Category: ramblings

old, dead, white, dudes

oh—the things you write when you’re tired, bitter, exhausted, hungry, and stressed out:

Introduction

For many years I had a hard and fast rule that governed a fair amount of my education: I have nothing to learn from the writings of old, dead, white dudes. Of course, I think that’s the only appropriate way to adequately preface what has become a philosophical thesis on the discursive practices that scaffold pedagogical projects.


*quits*

*sleeps for 8 hours*

*returns*

*re-reads*

*laughs*

*publishes online*

*selects text*

*deletes*

artifactual

eventually i’ll be too tired to fend off the maggots; they cannot eat me yet! Read the rest of this entry »

to be a victim

what does
it mean to
be the victim—the
corpse, the
strangled, the
hidden, the
silenced.

what does the
victim know,
what does the
victim know;
how is the
victim, the
opaque cellophane, the
object a
knowing thing. Read the rest of this entry »

to be

knowledge is not power.

ethics;

therein lies power,

the exemplar of understanding, exercising, and comprehending.

interdisciplinary study

swimming owl

knowledge is not an object

Knowledge is not an object;
knowledge is a relationship
we imagine between our
memories of phenomena, that which
we call “information.”

“Relationship” describes a
dimension of information that
explains the behavior or
appearance of
phenomena that
we process into
understanding. Read the rest of this entry »

reminder

janeway 8 janeway 9

prompts

prompt

“Agency, then, goes beyond both participation and activity. As an aesthetic pleasure, as an experience to be savored for its own sake, it is offered to a limited degree in traditional art forms but is more commonly available in the structured activities we call games. Therefore, when we move narrative to the computer, we move it to a realm already shaped by the structures of games. Can we imagine a compelling narrative literature that builds on these game structures without being diminished by them? Or are we merely talking about an expensive way to rewire Hamlet for the pinball machine?” (382)
  • Navigation 1: Story in the Maze
  • Navigation 2: Rapture of the Rhizome
  • Giving Shape to Anxiety: “Violence Hub”
  • Journey Story & Problem Solving
Janet Murray says that games, “can be experienced as a symbolic drama.” (393) Can you take the elements of an existing story and turn it into a game? Use one or more of the techniques listed above to make a new version of “The Blue Umbrella” (http://vimeo.com/93015909) that gives the “interactor” agency in the construction of a narrative.

Read the rest of this entry »