old visions

Today Kentucky Route Zero released chapter 4 in a long-awaited installment of the series. This inspired me to think back on an analysis I wrote for class on the first chapter of this game 2 years ago. IIRC, the theme was to write about a game and apply J.P. Gee’s learning principles to design principles or aspects embodied in the game or gameplay experience. I’m still meditating about what I’ve written—definitely some style issues that I would like to think I’ve let go of over the years. Still, there’s some work here that I think others would enjoy, so I’m publishing the essay without revisions at this time. I may write more following my replay of the game. Read the rest of this entry »