Feminist Games

quo magis speculativa, magis practica

old, dead, white, dudes

oh—the things you write when you’re tired, bitter, exhausted, hungry, and stressed out:

Introduction

For many years I had a hard and fast rule that governed a fair amount of my education: I have nothing to learn from the writings of old, dead, white dudes. Of course, I think that’s the only appropriate way to adequately preface what has become a philosophical thesis on the discursive practices that scaffold pedagogical projects.


*quits*

*sleeps for 8 hours*

*returns*

*re-reads*

*laughs*

*publishes online*

*selects text*

*deletes*

draft: More in Work than Words RPG

In a continuation of my design-based methodology for understanding games and pedagogy, I lay here my most recent draft of Version 2.0 of More in Work than Words. In this iteration, the game takes a very distinct and recognizable form—not because I set out to copy the genre conventions of table-top RPGs, but because I arrived at various conclusions about the game design that necessitated certain genre-specific elements.

Anyways, I need to get back to finishing up a final exam & second draft of the larger paper this game inspired.

Best regards—

Game Rules
map closeup